A lot of what we know already about Chronicles of Elyria are the details. Mechanics that will only actually affect a small proportion of the player base. However, they are sometimes the most intriguing, and talents have certainly turned out to be that. We have had some more ‘information’ about talents drop this week on the forums. I used inverted commas because I will be honest it left me more confused than when I started! Talents really are an innovative mechanic which I am not sure any of us has fully grasped yet.
So without further ado here are the three key facts that Jeromy ‘ Caspian’ Walsh decided to share with us:
- Talents are about story development, not character development
- When it comes to the Talent system, perception and reality are not necessarily the same
- The acquisition and use of Talents are always tied to the story
So is everything clear now? What, not even a little bit? Yeah you and me both! So let’s look at these in a bit more detail. Continue reading
This series takes the Developers Journals and gives you a run down of the key information covered. It gives you all the facts in easy to digest bullet points, no nonsense, if you want discussion then you are going to have wait for the Journal Discussed which will hit later in the week.
Chronicles of Elyria’s has death, in many different forms, with varying effects. If you are getting a bit confused about how it all works then this is the Developer Journal is for you Incapacitation, Spirit Walking, and Permadeath. Want to read the whole thing it is up on MMORPG.com now or the abridged version is below. Continue reading
Welcome to a new series of posts looking at some of the parts of the game that are still mostly under wraps. These articles are speculation or sp-ECHO-lation… haha.. no? Fine. They are my, the chronicler’s, thoughts on a topic based on the tiniest scraps of information that have been extrapolated upon far beyond what is reasonable. They are thoughts and possibilities to be debated, not be taken as fact.
Magic, it is a fascinating thing and one that comes up regularly on the forums. Unfortunately for those of us who are impatient and what to know everything now it is one of the topics that is a closely guarded secret. One the Soulbound employees are determined not to spill. However, because they just can’t resist, we have been given a few clues which I shall now run wild with. Continue reading
Introduction to Souls was the first Developer Journal since the public announcement of Chronicles of Elyria if you haven’t read it yet catch up with the Journal Abridged. In this post, we shall be looking at the communities reaction, additional developer responses and all round discussion on the topic.
With so much new information coming out it was interesting to see which parts the community really picked up on. However, with one of the announcements being an asymmetrical talents system, there are no prizes for guessing which part got the most tongues wagging. Concerns ranged from everyone unlocking the best talents, to players re-rolling over and over to get the talent they want, to simply quitting out of disappointment if they didn’t get one. The community was initially pretty flustered (myself amongst them), but as always Jeromy ‘Caspian’ Walsh came to the rescue clearing up a lot of the confusion that was fueling those negative thoughts. Continue reading
This series takes the Developers Journals and gives you a run down of the key information covered. While there is not much discussion here, you can head to the accompanying Journal Discussed article which will be posted later in the week.
With Soulbound Studios using the Soulborn engine, it is very clear that souls are a big deal. Information about this fundamental parts of the Chronicles of Elyria world is starting to spill out with Introduction to Souls the first of a three-part series. There is so much information, even when broken it takes up a lot of grey matter to think about all the implications. Continue reading