Explorers often get a raw deal in many MMOs. There is this whole wide world, but nothing new, nothing unknown, nothing that actually requires exploring. That is what makes me excited about the cartography skill, it is what made me excited enough to make it the topic of my first ever blog post three months ago. I am really pleased to see that now we know more about the topic all those things that I was excited about, expansive skills, exploration, community interaction, are all there. If you haven’t caught up yet head over to the Journal Abridged to get all the details.
Of course with all my excitement I still had questions about the new system, as did many other members of the community. Luckily with an active developer team no question goes unanswered for too long… well as long as you do not ask about magic or combat. How they are still keeping those systems a secret I do not know. Let us find ourselves on the map and travel our way through tedious clichés and see what else we learnt about maps, cartography and navigation this week. Continue reading
This series takes the Developers Journals and gives you all the information broken down in to simple sentences. No waffle, or chicken for that matter. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later week.
With the world of Elyria being on the larger side you are going to want to find your way around. However, this being the game that it is you are not going to be able to hit your ‘M’ key and have a perfect map of the world at your fingertips. No you are going to have to make that map, and then you are going to have to know how to use it (or of course pay someone to do those bits!). You can read the full version over at MMORPG.com, then read it all again with the abridged version below. Continue reading
This series takes the Developers Journals and gives you all the information in easy to manage parts. No turbos, no superchargers or any whooping v8s. If you want discussion then you are going to have to wait for the Journal Discussed which will hit sometime this week.
Skills to pay the bills, is how the saying goes. But which skills are you going to pick? There are so many different options in Chronicles of Elyria. This Developer Journal focuses on how you can customise and build the character you want to play. You get to decide your role in society and how you are going to go about earning your crust. You can read the full version over at MMORPG.com, then get a recap with the abridged version below. Continue reading
Engaging with other players is what makes multi-player games. We are all social creatures, but strangely MMOs can be a very anti-social environment. We end up playing our own single-player games just in a shared world. That is not something they want to see in Chronicles of Elyria, so they are bring that trust back… sort of! Contracts are a way of making an agreement between players. It could be a simple trade contract between individuals. Or you could request for help for harvest from as many people are willing to provide it. Perhaps you are a King passing laws that all your citizens must obey. They are all contracts, and all open up a world of possibility if you want more information about them check out the Journal Abridged.
Some of the most discussed areas of contracts have been writing them, breaking them, enforcing them, and laws. Over the last couple of Live Chats we have learn some interesting things about all these areas. I put out bounties on them all and luckily every quote has been brought back alive to share with you here. Continue reading
This series takes the Developers Journals and gives you all the information in handy bullet points. No frills, lace or any decorative appliqué. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later in the week.
Chronicles of Elyria is focusing on players interacting with the world, not merely being in it. This is highlighted by this week’s topic Player Contracts. Contracts unlock a huge range of character interactions, professions, even governments. With a lot to cover either run over to MMORPG.com to read the full article or jump into the abridged version below. Continue reading
We know there will a wide range of skills in Chronicles of Elyria, including some really interesting skills not often seen in other MMOs like cartography. What we do not know yet is what other skills are out there or how we get them.
A few more skills have slipped out, and along with them the words “skill tree”, here is the post by Jeromy ‘Caspian’ Walsh in response to community members kingfighsher (great big apologies for spelling it wrong to begin with) and Lordnym discussing skills in the now somewhat derailed, or perhaps just diverted, Will behaviors affect survival? thread on the forums.
Animal Taming is currently part of the Bardic Skill Tree. Animal Husbandry is one of the Lore skills.
Animal related skills have been confirmed though their impact on the world and all the details of how they work are still unknown. Continue reading
If you have ever thrown a party you will know the importance of great music. Music also turns sitting around the campfire from being out in the cold and dark into an enjoyable evening. It is true for an MMO gathering too and while it might seem a small addition this forum find made me dance.
Community member Amarok was posting in the Entertainer? thread and made this comment:
It would be great if the music system would be similar to that of LOTRO
If you are not familiar with it then there are numerous YouTube videos of some fabulous performances. Continue reading
This series of posts brings to light some of the most interesting forum activity over at the Chronicles of Elyria community forums.
The forums might be a little tricky to navigate at the moment but don’t worry that is due change in the coming months (you can give the developers your suggestions for features you want to see added here). If you do venture in, and I strongly suggest you do, you will find developers spilling their juicy secrets in almost every single thread! Who can blame them? They finally get to share their excitement with us.
The thread I want to bring to your attention today is World Exploration, Maps & Equipment, started by community member Silv, which contains this exciting revelation from Jeromy ‘Caspian’ Walsh:
The map system is one we’ve been working on for a long time. We wanted to do something different here than has ever been seen before – something that really speaks to our sandbox-style world, and the ability for players to create original content.
Cartography will be one of the earliest skills available to players. The skill allows you, using in-game tools, to draw/sketch/stencil maps of your area. The higher your cartographic skill, the more precise and high fidelity the tools available to you will become. Then, you can distribute your maps to others for free or for purchase. Likewise, others will be able to take your maps and add additional information to them. (X marks the spot!)
I’m withholding another really cool feature of cartography. I hope you’ll forgive me, but when I reveal it, I think it’s going to be huge. Stand by for a future dev journal.
This excites me for numerous reasons. Continue reading