First impressions count. The way you present yourself can really impact how people view you and interact with you. In Chronicles of Elyria this is just as true. Walk down the street wearing a mask and people will get nervous. Turn up carrying a rapier and people are going to think you might just want to use it! In Elyria those first impressions are going to make a difference to how you are treated by other players. So I think you better go and read the Journal Abridged and then we better talk about the equipment and inventory system, as how you use it might save your life.
What you see is what you get, and what you get is a rather different equipment and inventory system to what you may be used to. Equipment that offers a lot of choice and a lot of customisation. That means there are a lot of indications to onlookers about how much of a threat you might, or how valuable a target you are. With the ability to loot players in this game, if you are dressed in the richly coloured robes of noble you might want to be travelling with some guys who covered in studded leather carrying large maces. Continue reading
One of the professions a player may choose to design their character around in that of a merchant. The role has been mentioned in numerous discussion and developers journals. The focus is always on the transport their wares from they were obtained back to town. Normally travelling along dangerous roads, their wagons loaded with goods and guards at their sides. There certainly seems to be the chance for adventure as a merchant. However, what do the merchant do once they get to the end of the road, when they find themselves in town? Well that is when they come into their own when they sell their wares.
This chat log focuses on the selling of goods, both through shops and auction houses in the game. Strangely quite a few questions came up this week possibly inspired by the great screenshot of a blacksmith stall in the latest Developer Journal. In fact it was clearly that image that inspired long time community member Lenek as they actually referred to in their question for Monday’s live chat. They wanted to know if we could set up our own stalls just anywhere on the streets like the screenshot showed:
Like in our world, there’s zoning rules. A space has to be zoned for a market for it to be possible. That’ll prevent people from setting up carts in the middle of the street.
This series takes the Developers Journals and gives you all the information but none of the literary styling of Jeromy Walsh. No background, no thought process, no amusing details. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later week, or possible next if this week was anything to go by!
We all carry things with us every day. Perhaps like me you have a handbag that you carry an array of possibly useful items in. Or perhaps you are like my partner and get someone else to carry your items it their handbag… Either way, you are catered for in this game. And with so many different outfit combinations you can find the perfect armour, clothing, or undergarment to match your backpack! To read all the good stuff go to the full version over at MMORPG.com, but if you just want the facts the abridged version is below. Continue reading
Explorers often get a raw deal in many MMOs. There is this whole wide world, but nothing new, nothing unknown, nothing that actually requires exploring. That is what makes me excited about the cartography skill, it is what made me excited enough to make it the topic of my first ever blog post three months ago. I am really pleased to see that now we know more about the topic all those things that I was excited about, expansive skills, exploration, community interaction, are all there. If you haven’t caught up yet head over to the Journal Abridged to get all the details.
Of course with all my excitement I still had questions about the new system, as did many other members of the community. Luckily with an active developer team no question goes unanswered for too long… well as long as you do not ask about magic or combat. How they are still keeping those systems a secret I do not know. Let us find ourselves on the map and travel our way through tedious clichés and see what else we learnt about maps, cartography and navigation this week. Continue reading
Unfortunately this is not a chat log about the under bridge dwelling variety of trolls, I like them. Instead it is about those people who find pleasure in causing nothing but misery for others, not such a fan of them. In a game where murder can affect the amount of playtime your money buys you we, quite rightly, want reassurance that trolls or griefers are not going to put us out of pocket.
Let’s start at what makes a troll in this game? If someone one incapacitates you, performs a coup de grace causing you to lose spirit, and when you return to your body half the contents of your backpack has gone, does that make them a troll? Perhaps. But, perhaps not. Perhaps, they have spent time and effort to learn that you are transporting a very valuable item in your backpack. That the safe house you are taking it is down a road that goes through several remote locations. That you are not taking guards to try to look inconspicuous. Being attacked then is just a part of the story. I think Miguel ‘Souzou’ Sierra, Community Manager for Chronicles of Elyria, has summed it up best:
Murder is as much a part of the game as many other things. Murderers are not by default “griefers”, because murder is an intentional mechanic in the game. … If your purpose of playing the game is simply to abuse other players and detract from their experience, you’re probably a griefer.
This series takes the Developers Journals and gives you all the information broken down in to simple sentences. No waffle, or chicken for that matter. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later week.
With the world of Elyria being on the larger side you are going to want to find your way around. However, this being the game that it is you are not going to be able to hit your ‘M’ key and have a perfect map of the world at your fingertips. No you are going to have to make that map, and then you are going to have to know how to use it (or of course pay someone to do those bits!). You can read the full version over at MMORPG.com, then read it all again with the abridged version below. Continue reading
It has been a packed week for Developer Journal with a double bill landing this week. Luckily with the topics being so linked it is easy enough to talk about them together, so that is what we are going to do. If you haven’t caught up yet then the Journal Abridged for Character Roles and Skill Advancement covers how we might decide to build our characters from the wealth of skills available. Whereas Crafting and Professions focuses on how we are going to perform some of those skills if we choose to take on a Producer role, and some of the information Suppliers might want too.
With a lot to get through I think this is one of those times were we are just going to have to jump straight in, so lets get started! Continue reading
This series takes the Developers Journals and gives you all the information in easy to manage parts… sound familiar well that is because while the last DJ hit the shelves on Monday they are already back with new news! If you want discussion then you are going to have to wait for the Journal Discussed which will hit this weekend and covering both of this weeks journals.
We know there are a wide range of skills, but it is time to take a dive into the Crafting skills. How you get started, how player skill as well as character skill is involved and all sorts of other bits thrown in. Spoiler, crafting recipes is my favourite part of this one! We also learn more about the resources in the game. If you want to read it all head over to the MMORPG.com article or get all the key facts below. Continue reading
Did you know if you miss the weekly Live Chat with the developers you can catch up with all the questions and answers on the forum? You can even pose your questions ahead of time and get the answers delivered after the chat if you miss it! Two weeks in and the new format is working well. I recommend checking out this week’s thread here, and keeping an eye out next Monday for another thread to get your three questions in. Sometimes it is not the question itself that gives the most interesting answers but when the team expand on the concept enquired about, which was the case this week!
The latest Developer Journal highlights the different roles characters might want to take on. No we are not talking about tank, damage or healer we still do not know about the combat system (though if it has the trinity in it I will eat my pantaloons). We are talking about play styles, what sort of thing you enjoy doing most in the world and how you can use skills to build a character that will fit you. Continue reading
This series takes the Developers Journals and gives you all the information in easy to manage parts. No turbos, no superchargers or any whooping v8s. If you want discussion then you are going to have to wait for the Journal Discussed which will hit sometime this week.
Skills to pay the bills, is how the saying goes. But which skills are you going to pick? There are so many different options in Chronicles of Elyria. This Developer Journal focuses on how you can customise and build the character you want to play. You get to decide your role in society and how you are going to go about earning your crust. You can read the full version over at MMORPG.com, then get a recap with the abridged version below. Continue reading