Journal Abridged – Player Housing, Player-Created Dungeons

A vault in a dungeon in Chronicles of Elyria.

This series takes the Developers Journals and gives you all the information with none of the explanation. This part two of the player housing journals, so I promise to do a round up Journal Discussed of the system as a whole at some point this week. I mean it this time.

What a system it is though! Housing is deep. Not just with the multiple uses we saw last time, but also physically deep as we found out today that tunnels, basements, and underground vaults are all a possibility. The images in this Developer Journal are gorgeous so please don’t miss out and do head over to MMORPG.com to have a look at some point. But for now… let’s go! Continue reading

Journal Abridged – Player Housing, Architecture & Construction

An inn hallway in Chronicles of Elyria.

This series takes the Developers Journals and gives you all the facts and none of the fluff. Just straight up, no messing. If you want discussion then the Journal Discussed which will hit later this week is what you are waiting for.

“Home is where the heart is” however, if you have read the latest two page Developer Journal over at MMORPG.com you will also know that home is so much more than that. Oh and you will also know how to build one! Did I mention it was two pages this time? Better crack on!
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Journal Discussed – Technology and Research Part 1

Dynamic worlds are becoming something more Developers are striving for. To me the reason for it is clear. A changing world is simply a more interesting place to be long term. However, the way different developers approach adding that feeling of change can be very different. Often it is quite limited and does eventually loop back around on itself, more interesting than a static world but still not catering to the player who wants to stay in that game for the next year or more. Chronicles of Elyria seems to be piling on the layers when it comes to dynamic gameplay.

We know about dynamic characters with aging and dying. We know about the dynamic story with the main story lasting ten years. We know about the dynamic world, with seasons, weather and more. Now we also know about the technology of the world. And to be honest out of all those systems this is the one that captures me. This week’s design journal talks about what Soulbound Studios mean when they say technology and how that can be researched by players leading to the introduction into the game of whole new items. If you haven’t read it yet I suggest jumping over to the Journal Abridged and then jumping straight back as we have had a lot of really interesting information from the developers since that went live! There is in fact so much more information I have had to split this into two parts. So today we are talking about what sort of technology we can expect and on Sunday we are going to be looking into the patent system.

Let’s start on the wider view. We know that technology is going to advance over time. However, where are we starting from? Perhaps more interestingly, where are we going to end up? During the weekly Q&A, hosted over at DM21 Gaming, Caspian responded to those two questions. Continue reading

Journal Abridged – Technology & Research

A telescope in Chronicles of Elyria.

This series takes the Developers Journals and gives you all the information simplified and listed out. It means you can just get the recipe and not have to put in the research yourself. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later this week. I’m guessing Thursday this week, let’s see how far out I am.

Soulbound Studios have said from the outset that they intend to make a living world. What makes it living? Living characters, that age and die. Living environments with seasons and weather. Living communities with political change. The other part that changes over time is the technology of the world, Elyria advances through time. It is us as players that cause that advancement with the research we undertake. We are the ones that decide what we want to know next, where we want to push the world. If that sounds as exciting to you as it does to me then you might want the full version over on MMORPG.com, but if you just want to get straight in and find out all the highlights read below.

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Journal Discussed – Identity, Disguises, and Reputation

A character wearing a hooded cloak in Chronicles of Elyria.

In most MMOs we play the hero, coming into town to solve everyone’s problems. From the rats in the basement to the fact most of the town folk have been slaughtered by some great evil. What if we do not want to play the good guy? What if we want to be the great evil that is slaughtering the town folk? Hey, maybe we were the ones that let the rats in! Living that sort of evil life is not great for your reputations. So what if we could live a double life? Hide our true identity, commit crimes in another’s name, even frame our nemesis. In Chronicles of Elyria that is possible and if you haven’t read all about identity, disguises, and reputation then go to the Journal Abridged. If you want a bit more head below!

Jeromy ‘Caspian’ Walsh was in the hot seat again answering questions that our lovely host BicycleWalrus of DM21 Gaming had gathered from the forums. You can watch the video in full here, or if you are a more text based kinda person then Maygus and Xilana have got you covered with their transcript over here. Remember to join the community and keep an eye on the forums for new Q&A threads so you can get your questions answered. All sorts of topics were covered but there were a lot of great information shared about identity, disguises, and reputation that you certainly need to know so lets jump in. Oh and lets go in reverse order to mix it up! Continue reading

Journal Abridged – Identity, Disguises, and Reputation

NPC Naomi Jade wearing a disguise in Chronicles of Elyria.

This series takes the Developers Journals and gives you all the information in a nice bullet point list. I like bullet points, but I still do not get why they are named after bullets. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later this week, I’m guessing Sunday!

Who we are in the game is incredibly important to those of us who role-play. However, in Chronicles of Elyria it is going to be something that everyone starts to focus on much more. Not only who we are, but who other people think we are, and what they think about us. The constant risk of someone not being quite who they say they are. Identity, disguises, and reputation are actually all intricate systems and a lot to cover in one journal. So if you want to get all the detail the full version is up on MMORPG.com, but if all those facts are a little overwhelming the abridged version is below. Continue reading

Journal Discussed – Equipment and Inventory

A blacksmith stall at a market in Chronicles of Elyria.

First impressions count. The way you present yourself can really impact how people view you and interact with you. In Chronicles of Elyria this is just as true. Walk down the street wearing a mask and people will get nervous. Turn up carrying a rapier and people are going to think you might just want to use it! In Elyria those first impressions are going to make a difference to how you are treated by other players. So I think you better go and read the Journal Abridged and then we better talk about the equipment and inventory system, as how you use it might save your life.

What you see is what you get, and what you get is a rather different equipment and inventory system to what you may be used to. Equipment that offers a lot of choice and a lot of customisation. That means there are a lot of indications to onlookers about how much of a threat you might, or how valuable a target you are. With the ability to loot players in this game, if you are dressed in the richly coloured robes of noble you might want to be travelling with some guys who covered in studded leather carrying large maces. Continue reading