The Muster – New Office, Game Access and Canis Rabbits

Canis rabbit concept art from Chonicles of Elyria

This week we are mustering up news from what has been a slightly quieter news week for the community. However, there has been big news for Soulbound Studios themselves. All the news from the forums, IRC and interviews have been gathered up and ready for your perusal. Jump to the Muster Point at the end if you just want the headline story!

The office move is one of the big topics, along with shedding some light on to what they have been up to in it! We get a hint of how we might be able to get our hands on the game multiple times before launch. Learn who is the funniest and scariest in the office. Oh, and you might have noticed there is some new concept art out! Continue reading

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The Muster – Vitality, Healing and Feature Creep

The end of another week means it is time to sort through the spoils. Gathering together all the news from across forums, interviews and the chat room so that you do not miss out on any of that good stuff. If you want to know what one thing I really think you should know from this week just head straight to the end for the Muster Point.

Vitality and healing are our two top topics this week. However, they are accompanied by a whole host of other intriguing tidbits such as another new name, perishable foods and unique creates. Also a quick, but meaningful, comment from Soulbound Studios on how the scope of the game might change based on KickStarter, or more accurately might not change. Continue reading

The Muster – PvE, Welcomes and Fame

Join me as we gather up all of the highlights from the last week. We are pulling from all sorts of sources; from forums and the Q&A to discussions had on the IRC. Aiming to bring together a whole host of information and point you in the right direction to find more. As always, well as since last week, ending with the Muster Point, the one thing you really ought to know from this week’s collection.

So what have we got for you this week? Well, last week we spoke a bit about PvP so only fair we address the balance with a look at PvE. We are also welcoming some new staff members over a Soulbound Studios, talking about fame, guild tools, how you know you are going to die, and some interesting battle mechanics. Oh, and I have included something Jeremey ‘Caspian’ Walsh told us about Liches in the IRC… Continue reading

Chat Log – Cause of War

Half-plate chain armour from Chronicles of Elyria.

One of the things that I tried to bring attention to in the last Muster was that PvP while a very important aspect of the game is not as frequent as you might be used to in other titles. I am sure we are all aware that in the real world war is a big deal, going up against another country or region is a huge risk a massive decision and one that should not be done on a whim. The same true in the game. Warfare is something that should be a last resort. The negotiating table should be the first battlefield. But what if talks break down, can we just declare war because we are bored or does there need to be a reason? A cause to fight for?

Our lovely community member Liva managed to get Caspian to let slip some information about Casus Belli. Which is great and all if you know what that means, if like me you are not so great on your Latin historical military terms that is literally ‘case for war’. So does the game require one?

You need a Casus Belli, “Cause of War”. Casus Belli generally means a Kingdom, Duchy, County, etc. can’t declare war on another regions without “Cause”.

Continue reading

The Muster – PVP, PAX and Developer Discussions

Gather round as we look back over the last week and collect together some of the highlights you might want to look back on. The Muster, gather up all those interesting Q&A answers, forum posts across the net, and chatter in the IRC and give you a pointer in the right direction. This will normally go out on a Sunday night, but it is always best to be late on the first one…

This week we are looking at the plans the Soulbound Studios team have for PAX East in April, how the team see PvP working in Chronicles of Elyria, time, religion, brain food and also why the developers have not released DJ #17 as planned. And just for fun a quick bit about why you should not mess with Jeremey ‘Caspian’ Walsh! Continue reading

Journal Abridged – The Weight and Measure of a Lifetime

A bookcase hiding a hidden room from Chronicles of Elyria.

A new Developer Journal for a new year. This one is a bit different as it really tries to get to the heart of some of the misconceptions about the game. Namely the business model. Often people hear the term perma-death and their mind immediately links it with games that have a hardcore mode, one death and you are out. That is not the case here. There are different types of death, and you may have to spirit walk many times before you actually reach that final curtain. But how many times? Well that all depends, however, we now know what on and how much of a difference it makes.

If you want to read the Developer Journal in full it can be found on the Chronicles of Elyria website, or you can read on for the Journal Abridged. Just a quick note that there is a fair amount of maths in the original, so if you want to see all the working I suggest heading there as I have just cut to the chase! Continue reading

Journal Discussed – Player Housing

The architecture tool from Chronicles of Elyria.

Player housing has been the topic of the last two developers journals, and if you have haven’t caught up Part 1 is all about the concept, design and construction, Part 2 is all about digging a giant hole underneath it, using it to hide things, and also kill people. So quite different takes on the same concept! Today we are doing a bit if a different Journal Discussed as I am going to run down the top five reasons housing has got be excited.

Let’s kick this off with the most important thing I think we have learnt from the Developers Journal:

1. Housing isn’t just about houses

While throughout both developer journals most of the focus was on player housing, this can be used for any building. A public forge, a guild hall, a library, a great mansion, the fort at an outpost, it is all about player buildings. I understand why the developers have used housing, it is familiar, but I think they might have shot themselves in the foot because this is so much more!

Everything else on this list is great, it is all really good stuff, but it is important to realise these tools and concepts apply to so much more than your home. If you can not be bothered to read on, then just remember that. Continue reading