While not really an under wraps part of the game, how ‘Realism’ affects Chronicles of Elyria are something I have been pondering about. It is a word that developers have used quite a few times, to the point where part of the game’s introduction is about the ‘dramatic realism’ we are going to be able to experience. However, what actually is realism when it comes to a game set in a fantasy world? How real is ‘realistic’?
The reason I started musing on this topic is because of mjwalstead, a member of the community over on the official forums. There was a discussion after the last developers journal about griefers murdering others and how we would try to prevent this. Before we go any further I just want to say that murder is a serious topic, and the discussion of it in relation to game mechanics is not in any way intended to diminish or overlook the seriousness of such a heinous act. However, as it is going to be a part of the game and I do want to talk about how that impacts Chronicles of Elyria. Continue reading
Most of the things I bring to your attention with Forum Finds are details about game mechanics. This post is about something different. It is simply something. I read and thought, “That matters.” It is a post about the intended audience of the game. Who they are actually aiming this product at. It is about us:
Chronicles of Elyria is most definitely for a certain type of individual. It’s for people like me and my team. People who want to feel like they have an impact on the world.
This is a part of a post was made by Jeromy ‘Caspian’ Walsh in a thread about Character Creation of all things started by community member Illuminatos. So I think it certainly qualifies as a Forum Find as I would never have thought to look there for this sort of post! Jeromy continued: Continue reading
It is amazing how frequently large amounts of information are being shared by the developers in the forums. Chronicles of Elyria is so large and detailed, with so many interlocking systems there always seems to be something new to tell us about. This Forum Find focuses on the world itself. How it is built, how it is populated and how it feels to be playing in it.
Community member Zultra started a thread asking how the world would be created. Was this the world going to contain procedurally generated features? Our ever friendly forum Dev Caspian soon picked up the scent and gave a long and detailed answer that began:
Great question, Zultra. Much/most of the world will be procedurally generated. Remember, each of our servers will have completely different continents in order to guarantee that stuff discovered on one server doesn’t ruin it for another server.
Well, that solves that, on to the next forum find…Oh okay, there is more. Continue reading
Welcome to a new series of posts looking at some of the parts of the game that are still mostly under wraps. These articles are speculation or sp-ECHO-lation… haha.. no? Fine. They are my, the chronicler’s, thoughts on a topic based on the tiniest scraps of information that have been extrapolated upon far beyond what is reasonable. They are thoughts and possibilities to be debated, not be taken as fact.
Magic, it is a fascinating thing and one that comes up regularly on the forums. Unfortunately for those of us who are impatient and what to know everything now it is one of the topics that is a closely guarded secret. One the Soulbound employees are determined not to spill. However, because they just can’t resist, we have been given a few clues which I shall now run wild with. Continue reading