With new information thin on the ground, I have been spending time reading and rereading old information we have. Not only is it intriguing seeing the occasional subtle shift in design over the last six months of the games development, but it is also inspiring. There are so many concepts that they hope to put into this game and they all fuel my desire to make character concepts. The combinations, the possibilities, the background stories and future paths. It is what has kept me (somewhat) sane over the festive period without more Chronicles of Elyria news to chew on.
I am not the only one who has character ideas either. In one of the past Q&A answer sessions we actually found out that Caspian himself has ideas of the character type he would like to play.
I’m going to be Robin Hood. Rob from the rich and steal for the poor. In order to do that, I’m need to have a certain level of survival skills associate with that. I also need the ability to stay out in the woods for a long period of time. I also need the ability to fight so I need some combat skills in there as well. When I’m resting I’m going to play my lute, because I’m a musical bardish kind of character in addition to a being a warrior / champion / survival character.
This shows the variation we can expect, and highlights that a single profession might not be the best bet in this game. Rounded characters with a purpose and a story are likely to be the ones that keep you logging in and keep you having fun.
So here are a few more to get your creative juices going from the list of many characters I have been considering.
Their goals is to come to the rescue of anyone or any place in need. Always looking for tales of dark forces they might need to defeat, their social skills excel and are excellent at languages due to the varied lands they visit. Often found on the road travelling between major towns, they rarely adventure into the wild alone instead having a knightly assistant to help carry the load, navigate, and see to their basic needs. They often get given resources for completing their rescues, they never ask for it for they offer their assistance willingly, but they never turn it down either!
Research is key. Studying maps, documents, and old tales looking for clues toward lost civilisations this raider is as much a scholar as an adventurer. Agile, quick witted, they aim to infiltrate the ruins, the hidden places, all without a fight. Travelling light they will not return with mountains of gold, but what they do retrieve is likely to be worth the risk. They focus on their own survival and rarely work with others.
Increasing the standing of your house is all that matters. You are the head of a Dynasty and you demand respect through your social dealings, your negotiations, your no nonsense attitude. Your daughters might not like it but they know not to answer back when you final arrange their marriage to the most suited of suitors. After all it is for the good of the family name. A name that all the locals know, after all you have thrown many parties that is still the talk of the town.
Owning half of down-town you work hard to ensure your properties meet the standards required by your tenants, and by doing so you ensure they turn over a tidy profit. From business premises to apartment buildings you have your finger in a lot of pies. Your attention to detail in Lease Agreements, which you always write yourself, has earnt you the reputation of being hard but equally fair. People trust you and often sign up without checking the small print, which is fair enough as you are too honest to sneak in anything untoward.
Architects are well and good but they only think about the basics. Yes madam, that blue print looks great but if you put it on these ground conditions you are going to have that front porch crumbling down in no time. Perhaps if we add some further supports at the front, maybe rotate the house slightly so you have less surface area being hit by the wind, what about researching the timber grade to find one that is stronger and will suit these conditions better. Better run, got a meeting with the Mayor about designing the best layout for the town to allow to encourage congregating at key economic areas.
Your pair of mares are your best friends and your livelihood to boot. They are cared for as family and their needs always come above your own. You know a fair bit of carpentry too, fixing wheels and broken boards where the rough roads play havoc on your cart. Your knowledge of the road network is second to none too. Making a tidy profit on the side selling maps that mark black spots to be avoided. If only there was someone to sell such maps to you, better be glad you spent so much time practising with a blade.
Are you looking for a new name, trying to get together a gang for a job, or just need a safe house for that job that went wrong, you need the enabler. They are simultaneously at the heart of the criminal underworld while keeping the cleanest hands in the business. They know everyone, they know every job running, they are the ones that can get you what you need, but they won’t be the one ending up in a court house. Criminals want to do business, but they do not want every Tom, Dick and Harry knowing what they do. They tell the enabler, the enabler passes them business and they never have to meet the client. It is the enablers social skills, contacts and ability to keep their mouth shut that keeps them at the top of the stack.
Will I end up choosing any of these? I do not know, I am sure I will have many characters over the years. I also know I have many more ideas besides. What character plans have you made so far, let me know in the comments below.