Weather is something that is appearing more often in MMOs these days. Though in the games I have experienced it is simply audio/visual effects added to the world. That does add some immersion, at least in game where it affects all players simultaneously, but that is about all. Nothing about the way you play is affected. Your character isn’t weighed down by their sodden cloak, or parched from fighting in the heat. As so often seems to be the case Chronicles of Elyria will be a little different.
During this week’s live chat with the developer community member Deffcon_1 asked about how dynamic weather would actually be. He wanted to know if it was as basic as rain makes things wet, or would it respond to terrain pooling in low points perhaps even rolling off roves. Jeremy ‘Caspian’ Walsh had some of the answer for us:
We know we want there to be an impact on water tables…. water levels lowering and raising, crops getting sunk under water, etc…. We know it’ll also be possible to fill water bottles, etc… in lakes. And, given the nature of survival, if it does begin to rain, I plan on making it so people can refill their water bottles in the open. As to whether it’ll roll off rooftops… I doubt it. But as you can see in our latest screenshots, there are puddles.