Chat Log – Concerns, Part 1

Do you know what I like when a game is in development? It is is developers that actively address the concerns of the prospective player base. No, I do not mean bow to their demands. Just listen, given feedback, talk about the possible problems. Even if that talking is just, “Actually we think it is better this way, and we hope you agree when you get to play.” That is great, it means they heard. At the beginning of this week we had two live stream conversations addressing posts players had made on the forums in a thread of their biggest worries about the game. It was glorious!

The live chats comprised a total of two and a half hours of conversation between the  Jeromy ‘Caspian’ Walsh and our lovely community member BicycleWalrus on his youtube channel DM21 Gaming (he also does a lot of other CoE videos so well worth hitting subscribe). Part 1 of the Live Chat can be found here and Part 2 can be found here. There is also transcripts made by community members Xilana and Maygus, with help from Rhaegys and Howl, so if you prefer to read rather than watch check those out here.

There is so much information to cover in those two videos that it has taken me most of the week to realise I can’t do it! If you want it all head to the links above. What I can do is bring you my Top 3 Topics covered in each part to bring some attention to the parts I think everyone should know! So lets get on with my Top 3 from Part 1. Continue reading

Journal Abridged – Time, Aging, and Offline Player Characters

Aging in Chronicles of Elyria

This series takes the Developers Journals and gives you a run down of the key information covered. This is the bare bones, just the straight talking facts if you want discussion there will be an accompanying Journal Discussed article which will be posted later in the week.

Chronicles of Elyria’s has a lot of interesting features but the dynamic nature of your characters is one my favourites, as I discussed previously in my post about aging. This week’s developer journal expands on the topics of Time, Aging, and Offline Player Characters so head to to read it in full or read the abridged version here (or, of course, you can do both!). Continue reading

Forum Finds – Time Cycles

Chronicles of Elyria Universe

The Chronicles of Elyria forums have just had their first makeover showing that the developers are at least listening to their community when it comes to making the important changes, the forums are a serious business after all. The developers are still using the forums to engage and are responding to questions about all sorts. Some of the most interesting news pops up in unexpected places, which means it is easy to miss like this week’s forum find.

In a thread about the price of the game started by community member kingfighsher, things took some interesting turns. From the price, to price per life, to how long a life was, to how quickly time passes for your character, ending up at the time cycles of the world. Yep, the community moves quickly! It was that point that the ever watching Jeromy ‘Caspian’ Walsh stepped in with this post which starts a little something like this:

There is a day/night cycle, and changing season. However, Elyria’s day/night cycle is longer than Earths, and there are fewer days per season. The end result is the game will shift between night and day at a comfortable rate (a few times per RL day), with seasonal effects changing ever so slightly over a 24 hour period of time. After four RL days you’ll be back where you started.

This builds a picture of the world we are all going to be living in, and I mean living. It is features like this that make worlds feel alive. Aesthetic changes during play time keep the world interesting. They encourage you to stay longer and can help build long term attachments. Continue reading