Explorers often get a raw deal in many MMOs. There is this whole wide world, but nothing new, nothing unknown, nothing that actually requires exploring. That is what makes me excited about the cartography skill, it is what made me excited enough to make it the topic of my first ever blog post three months ago. I am really pleased to see that now we know more about the topic all those things that I was excited about, expansive skills, exploration, community interaction, are all there. If you haven’t caught up yet head over to the Journal Abridged to get all the details.
Of course with all my excitement I still had questions about the new system, as did many other members of the community. Luckily with an active developer team no question goes unanswered for too long… well as long as you do not ask about magic or combat. How they are still keeping those systems a secret I do not know. Let us find ourselves on the map and travel our way through tedious clichés and see what else we learnt about maps, cartography and navigation this week. Continue reading
This series takes the Developers Journals and gives you all the information broken down in to simple sentences. No waffle, or chicken for that matter. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later week.
With the world of Elyria being on the larger side you are going to want to find your way around. However, this being the game that it is you are not going to be able to hit your ‘M’ key and have a perfect map of the world at your fingertips. No you are going to have to make that map, and then you are going to have to know how to use it (or of course pay someone to do those bits!). You can read the full version over at MMORPG.com, then read it all again with the abridged version below. Continue reading
Engaging with other players is what makes multi-player games. We are all social creatures, but strangely MMOs can be a very anti-social environment. We end up playing our own single-player games just in a shared world. That is not something they want to see in Chronicles of Elyria, so they are bring that trust back… sort of! Contracts are a way of making an agreement between players. It could be a simple trade contract between individuals. Or you could request for help for harvest from as many people are willing to provide it. Perhaps you are a King passing laws that all your citizens must obey. They are all contracts, and all open up a world of possibility if you want more information about them check out the Journal Abridged.
Some of the most discussed areas of contracts have been writing them, breaking them, enforcing them, and laws. Over the last couple of Live Chats we have learn some interesting things about all these areas. I put out bounties on them all and luckily every quote has been brought back alive to share with you here. Continue reading
This series takes the Developers Journals and gives you all the information in handy bullet points. No frills, lace or any decorative appliqué. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later in the week.
Chronicles of Elyria is focusing on players interacting with the world, not merely being in it. This is highlighted by this week’s topic Player Contracts. Contracts unlock a huge range of character interactions, professions, even governments. With a lot to cover either run over to MMORPG.com to read the full article or jump into the abridged version below. Continue reading