Journal Abridged – Bolstering & Earn-to-Play

Assassin and King concept art from Chronicles of Elyria.
With just days left until the KickStarter, which is on May 3rd so get ready, we have been given an incredibly interesting Developer Journal to chew over. Like the last Developer Journal, this one too concentrates on the business model to an extent, however, perhaps an anti-business model might be more accurate. This is about balance. Balancing those who have less time but more money with those who have more time but less money in a way that ends up with everyone having a darn good time!

If you want to read the Developer Journal in full it can be found on the Chronicles of Elyria website, or you can read on for the Journal Abridged. Because we will be diving in with the far shorter bullet pointed version. Continue reading

Journal Abridged – The Weight and Measure of a Lifetime

A bookcase hiding a hidden room from Chronicles of Elyria.

A new Developer Journal for a new year. This one is a bit different as it really tries to get to the heart of some of the misconceptions about the game. Namely the business model. Often people hear the term perma-death and their mind immediately links it with games that have a hardcore mode, one death and you are out. That is not the case here. There are different types of death, and you may have to spirit walk many times before you actually reach that final curtain. But how many times? Well that all depends, however, we now know what on and how much of a difference it makes.

If you want to read the Developer Journal in full it can be found on the Chronicles of Elyria website, or you can read on for the Journal Abridged. Just a quick note that there is a fair amount of maths in the original, so if you want to see all the working I suggest heading there as I have just cut to the chase! Continue reading