Player housing has been the topic of the last two developers journals, and if you have haven’t caught up Part 1 is all about the concept, design and construction, Part 2 is all about digging a giant hole underneath it, using it to hide things, and also kill people. So quite different takes on the same concept! Today we are doing a bit if a different Journal Discussed as I am going to run down the top five reasons housing has got be excited.
Let’s kick this off with the most important thing I think we have learnt from the Developers Journal:
1. Housing isn’t just about houses
While throughout both developer journals most of the focus was on player housing, this can be used for any building. A public forge, a guild hall, a library, a great mansion, the fort at an outpost, it is all about player buildings. I understand why the developers have used housing, it is familiar, but I think they might have shot themselves in the foot because this is so much more!
Everything else on this list is great, it is all really good stuff, but it is important to realise these tools and concepts apply to so much more than your home. If you can not be bothered to read on, then just remember that. Continue reading