Chat Log – Cause of War

Half-plate chain armour from Chronicles of Elyria.

One of the things that I tried to bring attention to in the last Muster was that PvP while a very important aspect of the game is not as frequent as you might be used to in other titles. I am sure we are all aware that in the real world war is a big deal, going up against another country or region is a huge risk a massive decision and one that should not be done on a whim. The same true in the game. Warfare is something that should be a last resort. The negotiating table should be the first battlefield. But what if talks break down, can we just declare war because we are bored or does there need to be a reason? A cause to fight for?

Our lovely community member Liva managed to get Caspian to let slip some information about Casus Belli. Which is great and all if you know what that means, if like me you are not so great on your Latin historical military terms that is literally ‘case for war’. So does the game require one?

You need a Casus Belli, “Cause of War”. Casus Belli generally means a Kingdom, Duchy, County, etc. can’t declare war on another regions without “Cause”.

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Journal Abridged – Character Roles and Skill Advancement

An anvil being used for crafting in Chronicles of Elyria.

This series takes the Developers Journals and gives you all the information in easy to manage parts. No turbos, no superchargers or any whooping v8s. If you want discussion then you are going to have to wait for the Journal Discussed which will hit sometime this week.

Skills to pay the bills, is how the saying goes. But which skills are you going to pick? There are so many different options in Chronicles of Elyria. This Developer Journal focuses on how you can customise and build the character you want to play. You get to decide your role in society and how you are going to go about earning your crust. You can read the full version over at MMORPG.com, then get a recap with the abridged version below. Continue reading