Chat Log – Weather

Weather is something that is appearing more often in MMOs these days. Though in the games I have experienced it is simply audio/visual effects added to the world. That does add some immersion, at least in game where it affects all players simultaneously, but that is about all. Nothing about the way you play is affected. Your character isn’t weighed down by their sodden cloak, or parched from fighting in the heat. As so often seems to be the case Chronicles of Elyria will be a little different.

During this week’s live chat with the developer community member Deffcon_1 asked about how dynamic weather would actually be. He wanted to know if it was as basic as rain makes things wet, or would it respond to terrain pooling in low points perhaps even rolling off roves. Jeremy ‘Caspian’ Walsh had some of the answer for us:

We know we want there to be an impact on water tables…. water levels lowering and raising, crops getting sunk under water, etc…. We know it’ll also be possible to fill water bottles, etc… in lakes. And, given the nature of survival, if it does begin to rain, I plan on making it so people can refill their water bottles in the open. As to whether it’ll roll off rooftops… I doubt it. But as you can see in our latest screenshots, there are puddles.

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Journal Abridged – Contracts and Player-Created Professions

Character with backback from Chronicles of Elyria

This series takes the Developers Journals and gives you all the information in handy bullet points. No frills, lace or any decorative appliqué. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later in the week.

Chronicles of Elyria is focusing on players interacting with the world, not merely being in it. This is highlighted by this week’s topic Player Contracts. Contracts unlock a huge range of character interactions, professions, even governments. With a lot to cover either run over to MMORPG.com to read the full article or jump into the abridged version below. Continue reading

Chat Log – Interacting with Terrain

This weeks Developer Journal is not hitting until later in the week so things are a little out of order. However, it means you have plenty of warning for the live chat with the developers which is scheduled for Thursday 24th at 10am PDT. To get you in the mood we are going to dive into the last official live chat and look at two different questions that related to the same broad topic. Lets talk about interactions with the in game terrain. Lets talk about we are going to navigate trees, walls, mountains and the ground itself!

Community member Xilana has rather eagle eyes and noticed in the last character customisation developer journal that there was a reference to those living in jungles spent a lot of time climbing up and down trees. I missed it entirely but they jumped on it, asking the developers if we could do that in game? What about climbing walls, or up mountains?

Yes. I’ve long said I want the game to feel more like an action-platformer… ie. Tomb Raider or Assassins creed. We want adventuring to feel like an adventure…

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Chat Log – Grand Vision

As well as communicating through Developer Journals, the official forums, the forums over at MMORPG.com, Twitter and Facebook, the developers also use live chat. Yes they really like to talk to us all that much! Now the ‘official’ live chat hours are every Monday, after a Developer Journal, from 10am to 11am PDT. However, you will find the developers are willing to share information far more often! This series brings things from the live chat out into the world.

This post is about connecting the dots. Taking the features we have heard about and putting it together to give you an example of how everything is intertwined, everything works together. Jeromy ‘Caspian’ Walsh explained how those mechanics add up to great things. How great? Well I will let you decide:

Congratulations. Welcome to player-generated content. You’ve just build your first dungeon/raid.

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Journal Abridged – Character Customization and Bloodlines

Character customisation from Chronicles of Elyria

This series takes the Developers Journals and gives you all the information straight up. Just the neat facts here, no ice or mixers. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later in the week.

Your character is how we are represented in Chronicles of Elyria. Even in a game where individual characters may pass on, we are still going to have around a year of looking at each one and using them as our means to interact with the world. Character customisation therefore is important. Luckily that is the topic for this weeks Journal which is now live over at MMORPG.com. Either head over there for the full article or read the abridged version below. Continue reading

Akashic Records – The Seer

Welcome back to the Akashic Records. A series of posts about the lore of Chronicles of Elyria. Yet again we turn to words from Anara Starsong, the Keeper of the Chronicles and the character through which we are slowly learning the story of the world. It turns out she also goes by another name, the origin of which has been revealed in a lore post over on the official forums.

Perhaps they all resigned to their fate. Perhaps they’ve just been hiding, biding their time. Nobody knows for sure. In either case, it’s been eons since anyone has seen the ancients – the true Ancients. Sure, there are those who claim to be descendants, but even their blood is diluted by now.

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Journal Discussed – Families and Family Selection

Chronicles of Elyria Town

In Chronicles of Elyria blood is thicker than water. Families matter. They are your social support structure. They are the ones that give you that first helping hand in the game. They give you a group to belong to, food to eat, and a roof over your head. They are also an incredibly interesting game mechanic. If you have not read the Journal Abridged yet, you should. The contents of this journal are going to affect how you start your character, how you play the game and how you progress you lineage.

As one can expect when talking about such a key aspect to the game there has been a lot of chatter. Some discussions focus on wide topics, while others look at the details. This Journal Discussed turns the spotlight on some of the hot topics and the developer’s response to them. Continue reading

Forum Finds – Finite Resources

The world of Elyria will be different to that of a lot of MMOs we are used to. From what we have heard, it will be far more alive. Non-player characters (NPCs) moving around the world going about their business, even setting up camps in untravelled places so they are a surprise to stumble across. Offline player characters remaining in the world following a huge host of behaviors, that really could mean they appear just like any other player character. However, as well as the characters of the world we also have the animals, materials, and resources. Will those feel as alive?

From the looks of it, yes! Continue reading

Journal Abridged – Families & Family Selection

Family selection from Chronicles of Elyria

This series takes the Developers Journals and gives you all the information in bite-sized chunks. Just the facts here, nothing else, no fluff. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later in the week.

A crucial part of an MMO is the social aspects. The people you play alongside, the relationships you build up. In Chronicles of Elyria, those close social bonds will be built between you and your family. This Developer Journal fills us in on all the background to Families and Family Selection. Want to read the whole thing it is up on MMORPG.com now or the abridged version is below. Continue reading

Forum Finds – Talents

A lot of what we know already about Chronicles of Elyria are the details. Mechanics that will only actually affect a small proportion of the player base. However, they are sometimes the most intriguing, and talents have certainly turned out to be that. We have had some more ‘information’ about talents drop this week on the forums. I used inverted commas because I will be honest it left me more confused than when I started! Talents really are an innovative mechanic which I am not sure any of us has fully grasped yet.

So without further ado here are the three key facts that Jeromy ‘ Caspian’ Walsh decided to share with us:

  • Talents are about story development, not character development
  • When it comes to the Talent system, perception and reality are not necessarily the same
  • The acquisition and use of Talents are always tied to the story

So is everything clear now? What, not even a little bit? Yeah you and me both! So let’s look at these in a bit more detail. Continue reading