Journal Discussed – Contracts and Player-Created Professions

Contract being viewed in Chronicles of Elyria.

Engaging with other players is what makes multi-player games. We are all social creatures, but strangely MMOs can be a very anti-social environment. We end up playing our own single-player games just in a shared world. That is not something they want to see in Chronicles of Elyria, so they are bring that trust back… … Continue reading Journal Discussed – Contracts and Player-Created Professions

Journal Abridged – Contracts and Player-Created Professions

Character with backback from Chronicles of Elyria

This series takes the Developers Journals and gives you all the information in handy bullet points. No frills, lace or any decorative appliqué. If you want discussion then you are going to have to wait for the Journal Discussed which will hit later in the week. Chronicles of Elyria is focusing on players interacting with … Continue reading Journal Abridged – Contracts and Player-Created Professions

The Muster – Community Milestones, Influence, and Seasons

A ruin in the forests a screenshort from Chronicles of Elyria.

The Muster is a weekly gathering of all the news and announcements for Chronicles of Elyria. This week one of the main things that happened is you arrived. Thank you for coming into the community, it is a nice place to be as you get to be involved early with a studio that actually seem … Continue reading The Muster – Community Milestones, Influence, and Seasons

Journal Abridged – Player Housing, Player-Created Dungeons

A vault in a dungeon in Chronicles of Elyria.

This series takes the Developers Journals and gives you all the information with none of the explanation. This part two of the player housing journals, so I promise to do a round up Journal Discussed of the system as a whole at some point this week. I mean it this time. What a system it … Continue reading Journal Abridged – Player Housing, Player-Created Dungeons

Journal Discussed – Technology and Research Part 2

An indoor sceen including a clock in Chronicles of Elyria.

Patents. They are a familiar concept in our world, with large court battles between the biggest technology firms. Could that work in a computer game? In a world where technology progresses, and players are the ones progressing it, patents could well make sense. However, combine that unusual idea with the cruel word count in the … Continue reading Journal Discussed – Technology and Research Part 2