Journal Abridged – Player Housing, Player-Created Dungeons

A vault in a dungeon in Chronicles of Elyria.

This series takes the Developers Journals and gives you all the information with none of the explanation. This part two of the player housing journals, so I promise to do a round up Journal Discussed of the system as a whole at some point this week. I mean it this time. What a system it … Continue reading Journal Abridged – Player Housing, Player-Created Dungeons

Journal Discussed – Technology and Research Part 2

An indoor sceen including a clock in Chronicles of Elyria.

Patents. They are a familiar concept in our world, with large court battles between the biggest technology firms. Could that work in a computer game? In a world where technology progresses, and players are the ones progressing it, patents could well make sense. However, combine that unusual idea with the cruel word count in the … Continue reading Journal Discussed – Technology and Research Part 2

Glossary

With new ideas, comes new terminology. Words that might be new to us. Familiar words that have unfamiliar game mechanics tied to them. Old words we just sometimes forget. All those terms are brought together here with their Elyrian definitions. Want more information? Just click the word to find all of the Elyria Echo posts … Continue reading Glossary