While the Echo has been quiet for the last few months the Soulbound Studios team have been exactly the opposite. They have all had their noses to the grindstone. Hopefully, you have been following the comprehensive updates they have released on their progress. So comprehensive in fact there was little for me to add. (That … Continue reading Tribal Review – Culture and Lore
So you want to play Chronicles of Elyria? But what do you want to be? This new series looks at some possible professions, trades, and ways of life, giving you inspiration while looking at the detail we have for the mechanics of the game. It is available both in video or text depending on your … Continue reading So you want to be a… Bounty Hunter
Well, there was some darn big news this week that has stolen most of the air time, and rightly so. If you have not watched the pre-alpha first look video and caught up on the KickStarter news, then you really need to do so. However, the Muster is still here to pull together a few … Continue reading The Muster – Sacrifice, Skills and Different Stories
The end of another week means it is time to sort through the spoils. Gathering together all the news from across forums, interviews and the chat room so that you do not miss out on any of that good stuff. If you want to know what one thing I really think you should know from … Continue reading The Muster – Vitality, Healing and Feature Creep
Gather round as we look back over the last week and collect together some of the highlights you might want to look back on. The Muster, gather up all those interesting Q&A answers, forum posts across the net, and chatter in the IRC and give you a pointer in the right direction. This will normally … Continue reading The Muster – PVP, PAX and Developer Discussions
With new information thin on the ground, I have been spending time reading and rereading old information we have. Not only is it intriguing seeing the occasional subtle shift in design over the last six months of the games development, but it is also inspiring. There are so many concepts that they hope to put … Continue reading Character Ideas
This series takes the Developers Journals and gives you all the information with none of the explanation. This part two of the player housing journals, so I promise to do a round up Journal Discussed of the system as a whole at some point this week. I mean it this time. What a system it … Continue reading Journal Abridged – Player Housing, Player-Created Dungeons
Patents. They are a familiar concept in our world, with large court battles between the biggest technology firms. Could that work in a computer game? In a world where technology progresses, and players are the ones progressing it, patents could well make sense. However, combine that unusual idea with the cruel word count in the … Continue reading Journal Discussed – Technology and Research Part 2
We all have concerns about the game. We are all human after all. At the beginning of last week the developers took the opportunity to take the time to address as many of the concerns that were being posted on the forums as they could. This lead to two and a half hours worth of … Continue reading Chat Log – Concerns, Part 2
With new ideas, comes new terminology. Words that might be new to us. Familiar words that have unfamiliar game mechanics tied to them. Old words we just sometimes forget. All those terms are brought together here with their Elyrian definitions. Want more information? Just click the word to find all of the Elyria Echo posts … Continue reading Glossary